Fractured 3D Object Restoration and Completion
|Title||Fractured 3D Object Restoration and Completion|
|Publication Type||Conference Paper|
|Year of Publication||2015|
|Authors||Andreadis, A, Gregor, R, Sipiran, I, Mavridis, P, Papaioannou, G, Schreck, T|
|Conference Name||ACM SIGGRAPH Poster Session|
The problem of object restoration from eroded fragments, where large parts could be missing, is of high relevance in archaeology. Manual restoration is possible and common in practice but it is a tedious and error-prone process, which does not scale well. Solutions for specific parts of the problem have been proposed but a complete reassembly and repair pipeline is absent from the bibliography. We propose a shape restoration pipeline consisting of appropriate methods for automatic fragment reassembly and shape completion. We demonstrate the effectiveness of our approach using real-world fractured objects. We suggest two main restoration phases. In the first phase, fragments are reassembled. The reassembly solution results from finding the Minimum Spanning Forest for pairwise matches between fragment contact surfaces, which have been identified in a preprocessing step . The reassembly is guided by global error relaxation and can also make use of external feature curves on the fragments. The obtained reassembly solution typically misses some parts of the shape, due to missing or eroded fragments. Therefore, in the second phase we compute plausible complete versions of the reassembles partial shapes. This is done by robust detection of global shape symmetries which relies on local shape features. Completion of non-symmetric shapes is assisted by template repair shapes retrieved by a partial 3D similarity search. The final shape is finished by merging and smoothing of the obtained parts, inpainting of missing local shape information, and export of synthesized missing parts for physical restoration.